I'm Vanny. On the design side, I'm building Pantheon Tactics, a turn-based ARPG roguelike, and ChoiceBuds, a team-building tool for competitive Pokémon VGC. On the audio side, I've composed, sound-designed, and directed voice-over for other teams' games. In between, I ship small dev kits and templates to help fund it all.
The main projects — where most of the actual creative work goes.
A turn-based ARPG roguelike built around the various mythos of the world. Built in Godot.
A Pokémon VGC team-builder — import teams from Showdown or PokePaste, run damage calculations, check format legality, and export an official team-sheet PDF.
Composing, sound design, and voice direction for other teams' projects.

A VR mystery-adventure where you play detective Aurelia Walker, using a dream-walking ability to see others' memories and investigate a troubled family.
View on Steam →
An arcade-style kart racer with a retro-cartoony look, built by a student team as a proof-of-concept for future collaborative projects.
View on itch.io →Small, self-contained kits and templates — built fast, sold on Gumroad, funding the games above.

A cyberpunk Tailwind CSS component kit — 5 themes, zero JavaScript, zero config.

A Notion template for tracking clients, projects, and invoices — with rollups built in.
I work at the intersection of design and sound — building the systems a game runs on, then building the audio that makes them feel real. Most solo devs pick one side of that; I'd rather do both properly than outsource one and half-know it.
The dev kits and templates on this site aren't the main event — they're what keeps the lights on while Pantheon Tactics and ChoiceBuds get the time they actually need.